![]() Since it was the first time I was going to create a full character from sculpting to texturing, shading, grooming and lookdev, I was up for a great challenge. Naturally, for my first Demo Reel project, I wanted to create a realistic looking character. ![]() My greatest passion is to create human characters. If you are looking to take your character modelling to the next level, this article is for you. PIXL VISN Alumnus, Franziska, takes us through her process of creating realistic 3D Characters in Maya and Zbrush. It was when a friend introduced her to Zbrush, that she became fascinated by the software and the tools it provided, making it possible to create photorealistic models. She has spent a lot of her time drawing people and faces by hand, studying proportions and anatomical figure drawing. Franziska Milius has a background in Illustration and Fashion Design.
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